Game Development Experience

Education

Video Game Design & Development
Toronto Film School
Toronto / Ontario
2024 – 2025
Graduate with Distinction: 4.24 CGPA – 2024-2025
President’s List & Honours – All 6 terms

Geological Science
University of Manitoba
Winnipeg / Manitoba
2012 – 2015

Skills

Game Engines: Unreal Engine 5 (Blueprints, C++), Unity (C#, URP, HDRP)
Programming: C#, C++, OOP, AI Behavior Trees, NavMesh Agents, Pathfinding, State Machines, Gameplay Ability System (GAS), Data Serialization
Version Control: Git, GitBash, GitHub, Perforce, Fork
Optimization: Unreal Insights, Profiling, Garbage Collection Management, Actor Pooling, Frame Rate Stability
Production Tools: Trello, Agile, Scrum, Sprint Planning, Backlog Grooming, Milestone Tracking
Additional: Adobe Creative Suite, Visual Studio, Debugging, Modular Architecture


Knowledge

3DS MAX
GITHUB
PHYSICS & MATHEMATICS
VERSION CONTROL
DESIGN PRINCIPLES
GAMEPLAY MECHANICS
UNIT TESTING
DEBUGGING
INDUSTRY TRENDS
HTML/CSS
JAVASCRIPT