Projects
All Flocked Up!
Producer | Good Flocking Games | C++/Blueprints | Aug 2024- Present
Managed and oversaw a team of 25 artists and developers throughout the production of the 2025 TFS Capstone project.
• Planned and facilitated weekly team meetings to ensure clear communication
and project alignment.
• Collaborated closely with Art, Development, and Design Leads to integrate diverse perspectives into the project.
• Implemented Trello for efficient project management and task tracking
• Managed code repository through GitHub, ensuring version control and collaborative development.
• Developed core player movement and camera systems to enhance gameplay fluidity and player experience.
• Development of Save/Load Mechanics, Quest System, Vehicle AI & Traffic System, Shop System & Merchant Interaction, Rare Consumables, Time Trail Races .

Basic Moving Menu Templates
Developer | Unity Engine | C# | Unity Asset Store Package
•Created a modular moving menu template package that provides easy-to-use prefab assets
•URP & HDRP compatible
•5 Menu Types include a Horizontal Rotating Cylinder, Vertical Rotating Cylinder, “Cue card”-style List Menu, Spin Flip Menu, Book Flip Menu
•Customizable text, font, buttons, image backgrounds and sounds
•Fully published to Unity Asset Store
Basic Moving Menu Templates (FREE) | GUI Tools | Unity Asset Store
Programmer | Unity Engine | C# | Game Jam Submission 2024
• Developed various core mechanics in using Unity Engine, contributing to the foundational gameplay experience.
• Collaborated on overall game design, integrating team feedback and creative ideas to enhance the game’s vision.
• Worked with Unity Timelines, Player Controller & Camera Systems, Patroller Enemy using Pathfinding, Turret Enemy using Raycast Vision Cone, Boss Sequence Mechanics, UI , Health & Damage System
Bob The Bots Big Birthday by JAHHH204, LordTraxxas, SeabassOlko
Duck Hunt Remake
Project Manager | Unity Engine | C# | 2024
• Managed a team of 13 developers in the re-creation of the classic Duck Hunt
game while promoting collaboration and productivity.
• Planned and hosted weekly team meetings to ensure alignment on project
goals and progress updates.
• Developed core AI systems crucial to gameplay dynamics and player interaction.
• Conducted in-engine debugging and code reviews to maintain high-quality
standards and address issues efficiently.
• Oversaw the final build process, ensuring successful export and deployment of
the project.
Programmer | Unity Engine | C# | Game Jam Submission 2024
•Developed enemy raycast detection and vision cone mechanics using Unity
Engine, enhancing gameplay dynamics.
• Level design and scene production, ensuring engaging and immersive player experiences.
• Game design and integrating team feedback and creative ideas to refine game mechanics.
Crown Caper by Christos Othonos, Dev30012, Ginger Elvis, leamooo, JAHHH204
Peer Tutor
Toronto Film School | Feb 2025 – Present
•Guided students in understanding key concepts across all Video Game Design &
Development courses and the Video Game Design & Animation Program (Term 1).
• Conducted personalized Zoom tutoring sessions tailored to individual student
needs and learning objectives.
• Developed, planned, and provided customized study materials aligned with
students’ current coursework and academic goals.
• Taught students how to effectively use industry-standard software tools
such as Unity, Unreal Engine, Adobe Creative Suite, Visual Studio for game
development.
• Helped students develop problem-solving skills by guiding them through
complex game design challenges.

Other Work Experience
• 10+ Years experience in music production and live performance as a Rhythm
Guitar / Pianist, as well as Producer and Vinyl DJ including event planning,
booking, marketing, promotion, sponsorship and performance.
• 10+ Years Customer Service Experience.