Projects

All Flocked Up!

Producer | Good Flocking Games | Aug 2024- Present

Managed and oversaw a team of 25 artists and developers throughout the
production of the 2025 TFS Capstone project.
• Planned and facilitated weekly team meetings to ensure clear communication
and project alignment.
• Collaborated closely with Art, Development, and Design Leads to integrate
diverse perspectives into the project.
• Implemented Trello for efficient project management and task tracking
• Managed code repository through GitHub, ensuring version control and
collaborative development.
• Developed core player movement and camera systems to enhance gameplay
fluidity and player experience.
• Development of Save/Load Mechanics, Quest System, Vehicle AI & Traffic
System, Shop System & Merchant Interaction, Rare Consumables, Time Trail
Races .

Peer Tutor

Toronto Film School | Feb 2025 – Present

•Guided students in understanding key concepts across all Video Game Design &
Development courses and the Video Game Design & Animation Program (Term 1).
• Conducted personalized Zoom tutoring sessions tailored to individual student
needs and learning objectives.
• Developed, planned, and provided customized study materials aligned with
students’ current coursework and academic goals.
• Taught students how to effectively use industry-standard software tools
such as Unity, Unreal Engine, Adobe Creative Suite, Visual Studio for game
development.
• Helped students develop problem-solving skills by guiding them through
complex game design challenges.

Bob the Bot’s Big Birthday

Programmer | Unity Engine | Game Jam Submission 2024

•Developed various core mechanics using Unity Engine, contributing to the
foundational gameplay experience.
• Collaborated on overall game design, integrating team feedback and creative
ideas to enhance the game’s vision.

Duck Hunt Remake

Project Manager | Unity Engine | 2024

• Managed a team of 13 developers in the re-creation of the classic Duck Hunt
game while promoting collaboration and productivity.
• Planned and hosted weekly team meetings to ensure alignment on project
goals and progress updates.
• Developed core AI systems crucial to gameplay dynamics and player interaction.
• Conducted in-engine debugging and code reviews to maintain high-quality
standards and address issues efficiently.
• Oversaw the final build process, ensuring successful export and deployment of
the project.

Crown Caper

Programmer | Unity Engine | Game Jam Submission 2024

•Developed enemy raycast detection and vision cone mechanics using Unity
Engine, enhancing gameplay dynamics.
• Contributed to level design and scene production, ensuring engaging and
immersive player experiences.
• Collaborated on overall game design, integrating team feedback and creative
ideas to refine game mechanics.

Other Work Experience

• 10+ Years experience in music production and live performance as a Rhythm
Guitar / Pianist, as well as Producer and Vinyl DJ including event planning,
booking, marketing, promotion, sponsorship and performance.
• 10+ Years Customer Service Experience.